Advanced Diploma In Interactive Media And Production | MAGES

INTERACTIVE MEDIA AND PRODUCTION

9 Months Advanced Diploma | Full-Time and Part Time
Batch Start - 5th-Oct-2026

Get equipped with specialized skills in Game Development, Game Art, and AR/VR & excel in the immersive technology industry

Hands-on, Team-based Learning and Industry Mentorship

FEES BREAKDOWN

ADVANCED DIPLOMA IN INTERACTIVE MEDIA & PRODUCTION

Total Payable (SGD)
(Singaporeans & PR)
Total Payable (SGD)
(International Students)
Administration Fee (Non-FPS) 1,744.00 2,616.00
Course Fees Payable 20,587.92 20,587.92
Total Fees Payable 22,331.92 23,203.92

All Items above are Inclusive of 9% GST

Click Here for Miscellaneous Fees

 

Application Fees

  • Local and International Students – SGD 545.00 (Inclusive of 9% GST)

 

Payment Notes

  • Non-Refundable Application Fee is not summed up in above table
  • Course Fees Payable (Inclusive of 9% GST) is fully protected as required by EduTrust FPS
  • MAGES Institute of Excellence has adopted the Insurance Scheme
  • Students are advised to refer only to the official invoice or email communication from MAGES for accurate account details and payment instructions.

PROGRAMME OVERVIEW

The Advanced Diploma in Interactive Media and Production (ADIMP) at MAGES Institute prepares aspiring professionals in Games (Development/Art) and AR/VR technologies with the tools, techniques, and skills necessary to thrive in the immersive technology industry.

 

This program offers specialized training in Games and AR/VR applications, alongside essential competencies such as problem-solving, collaboration, and project management. Students benefit from a dynamic, team-based learning environment, mentorship by industry professionals, and practical experience in real-time 3D production, interactive storytelling, and multidisciplinary projects.

 

The curriculum bridges creative and technical disciplines, ensuring graduates are fully equipped to excel in Games(Development/Art), AR/VR production, and other cutting-edge fields.

DURATION: 9 Months  Full-Time

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MODE OF DELIVERY: Blended learning, including classroom lectures, hands-on practical sessions, and self-directed online learning. Learners are not allowed to switch modes after programme commencement.

NOTE: A Pass in all Modules within the maximum study period is required for Graduation.

 

SOFTWARES TAUGHT: Unity | Unreal Engine | Open Office | SQLite | PostgreSQL | UML Tools

HARDWARE REQUIREMENTS:Windows Laptop with a Minimum of i7 (16th Gen) Processor or Ryzen 7, 16 GB RAM (32 GB recommended), RTX 5060 or above, 500GB SSD (1TB recommended)

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures & Practical (Hands-on Application), Project-based Assessment for all modules

9 MONTH PROGRAM

Real-Time 3D Production

This block focuses on developing techniques and workflows in real-time 3D production. Students will enhance their expertise in designing, building, and refining interactive experiences, mastering tools and principles essential for creating modern applications.

 

Core/Electives:

  1. Real-Time 3D Production
  2. Intermediate Gameplay Programming
  3. Look Development

Advanced Design and Development

This block focuses on advanced tools and practices to create refined, interactive experiences across disciplines. Students will learn how to enhance functionality, scalability, and visual impact while collaborating on complex projects. The curriculum integrates technical systems, immersive design, and artistic refinement to ensure applicability across all specializations.

 

Core/Electives:

  • Multiplayer Game Development
  • Game Backend Systems Development
  • Real-Time 3D Production II
  • 3D Spatial Interaction Design
  • Immersive UI/UX Design for AR/VR

Production Studio

This final block simulates a real-world studio environment where students tackle industry-relevant problems and collaborate on multidisciplinary projects. The focus is on applying technical, creative, and managerial skills to deliver professional-level solutions.

Students will also gain experience in team dynamics, milestone planning, and client-oriented development, preparing them for challenges in the industry.

 

Core/Electives:

  • Capstone Project
  • Game Production

INSTRUCTORS

Rajesh Chakravarthy has worked in digital art, design and technology for 18 years, nine of them as an educator in creative media and tech schools. As Academic Director at MAGES Institute, he leads the school's work in artificial intelligence and immersive technology. Rajesh specialises in applying AI to real-world creative and business workflows, from generative AI tools for content production to AI-driven automation. He is also a veteran AR/VR developer and an Unreal Engine Authorised Instructor. His work sits where design, technology and business meet, through ventures in prototyping, product development and education. His students have gone on to careers with prominent companies around the world.

Rajesh Chakravarthy has worked in digital art, design and technology for 18 years, nine of them as an educator in creative media and tech schools. As Academic Director at MAGES Institute, he leads the school’s work in artificial intelligence and immersive technology.

Rajesh specialises in applying AI to real-world creative and business workflows, from generative AI tools for content production to AI-driven automation.

He is also a veteran AR/VR developer and an Unreal Engine Authorised Instructor. His work sits where design, technology and business meet, through ventures in prototyping, product development and education. His students have gone on to careers with prominent companies around the world.

Rajesh Chakravarthy

Academic Director | AI & Immersive Technology Specialist

Nanda Ye Aung brings extensive experience across the IT and education industries, especially in 3D graphic animation, game programming and game development. He has worked in the United States, India and Singapore.

His background in game programming gives him a practical grounding in agent behaviour and decision systems — the behaviour trees, state machines and rule-based logic that let software decide what to do next. He applies that foundation to AI systems.

Nanda is a Unity Certified Developer and an Unreal Engine Authorised Instructor, and holds certifications from Microsoft and Oracle. His clear communication makes him a valued lecturer at MAGES.

Nanda Ye Aung brings extensive experience across the IT and education industries, especially in 3D graphic animation, game programming and game development. He has worked in the United States, India and Singapore.

His background in game programming gives him a practical grounding in agent behaviour and decision systems — the behaviour trees, state machines and rule-based logic that let software decide what to do next. He applies that foundation to AI systems.

Nanda is a Unity Certified Developer and an Unreal Engine Authorised Instructor, and holds certifications from Microsoft and Oracle. His clear communication makes him a valued lecturer at MAGES.

Nanda Ye Aung

Lecturer | AI Systems & Real-Time Technology

Thomas O'Dell brings more than 25 years of experience in information technology and large-scale systems. At ICONIX International and Delcan Corporation in Toronto, Canada, he played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei, a complex, high-volume automated system serving millions of passengers.

Today he specialises in AI and intelligent automation, applying that systems background to how organisations design and deploy AI-driven workflows.

Thomas has taught subjects including games programming at several Singapore institutions, and his industry experience shapes both his corporate training and his academic teaching.

Thomas O’Dell brings more than 25 years of experience in information technology and large-scale systems. At ICONIX International and Delcan Corporation in Toronto, Canada, he played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei, a complex, high-volume automated system serving millions of passengers.

Today he specialises in AI and intelligent automation, applying that systems background to how organisations design and deploy AI-driven workflows.

Thomas has taught subjects including games programming at several Singapore institutions, and his industry experience shapes both his corporate training and his academic teaching.

Thomas O’Dell

Adjunct Lecturer | AI & Systems Automation Specialist

Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX, Networking, Script Systems, and mobile programming. He has co-founded game studio Touch Dimensions Interactive and shipped notable games including Wizards and Wagons, Autumn Dynasty warlords, Huff and Puff and Totem Star.

Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX, Networking, Script Systems, and mobile programming. He has co-founded game studio Touch Dimensions Interactive and shipped notable games including Wizards and Wagons, Autumn Dynasty warlords, Huff and Puff and Totem Star.

Jiang Anxiong, Jeffrey

Lecturer

Justin is a Master's Degree holder in Game Arts and Design from University of Hertfordshire with 7 years of working experience in the Creative Industry as a CG/3D Artist. He has also worked on a wide repertoire of projects with international renowned brands such as Japan Digital Entertainment (SGames), SAF and other Singapore Government linked companies in making 3D assets. With a passion to teach, Justin aims to inspire future artists to explore and expand the horizons of what is possible.

Justin is a Master’s Degree holder in Game Arts and Design from University of Hertfordshire with 7 years of working experience in the Creative Industry as a CG/3D Artist. He has also worked on a wide repertoire of projects with international renowned.

Justin Ho

Lecturer

Herman Ahmad, holding a Bachelor of Science in Computer Science and Game Design, is a seasoned Game Design Leader with over 9 years of experience in the global games industry. He has contributed to major AAA titles such as Assassin’s Creed Origins, Assassin’s Creed Valhalla, Skull & Bones, and an unreleased PS5 flagship project at PlayStation London Studio.

A passionate educator and mentor, Herman has spoken at the Dubai GameExpo Summit 2025 and guided aspiring designers through industry mentorships. Combining real-world production expertise with learner-focused teaching, he equips students with practical, industry-ready skills to craft immersive gaming experiences.

Herman Ahmad, holding a Bachelor of Science in Computer Science and Game Design, is a seasoned Game Design Leader with over 9 years of experience in the global games industry. He has contributed to major AAA titles such as Assassin’s Creed Origins, Assassin’s Creed Valhalla, Skull & Bones, and an unreleased PS5 flagship project at PlayStation London Studio.

A passionate educator and mentor, Herman has spoken at the Dubai GameExpo Summit 2025 and guided aspiring designers through industry mentorships. Combining real-world production expertise with learner-focused teaching, he equips students with practical, industry-ready skills to craft immersive gaming experiences.

Herman Ahmad

Game Design Leader

Rahul Nath is an accomplished Creative Director, Immersive Media Specialist, Game Designer, and Educator with more than 19 years of industry and academic experience in game development, virtual reality (VR), augmented reality (AR), extended reality (XR), immersive media, digital twins, and real-time 3D technologies. Throughout his career, Mr. Nath has led the development of numerous commercial games and immersiv